Virtual Violence doesn’t cause real violence

Parker.L.Lurye, Writer

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Video games don’t lead to increased aggression in those who play them. Personally I feel as though a simple hobbie can’t drastically alter someone’s entire life and there are numerous studies backing my claim.

In one example, around 90% of young men play video games. With nearly everyone playing violent video games we should see a increase in crime in correlation to video game sales however this does not hold up when you look at the study done by Patrick M. Markey it actually decreases.

Patrick M. Markey, the director of the Interpersonal Research Laboratory at Villanova University stated that “Finding that a young man who committed a violent crime also played a popular video game, such as Call of Duty, Halo, or Grand Theft Auto, is as pointless as pointing out that the criminal also wore socks.”

If Patrick M. Markey isn’t a high enough authority for you then perhaps the Supreme Court of the United States will do. In Brown v. Entertainment Merchants Association the supreme court ruled 7- 2 to invalidate a law that would impose restriction on the sale/rental of violent video games.

With nearly every young man playing video games a large spike in crime should be the result with the alleged increase of savagery, but it doesn’t. This clearly shows that what you do in the virtual world has no effect in the real world